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49 lines
4 KiB
Markdown
49 lines
4 KiB
Markdown
# Skyrim Together Reborn for Modded Animations
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_The Tilted Phoques Development Team only supports strictly required mods, no others._ See their disclaimers on their wiki, [here](https://wiki.tiltedphoques.com/tilted-online)
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and [here](https://wiki.tiltedphoques.com/tilted-online/guides/getting-started#readme-before-installing). If you can't reproduce an issue with nothing but the required mods installed,
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don't bother the development team.
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That said, the developers have graciously included contributed, limited support for behaviors/animations mods such as those generated by Nemesis, or the newer Pandora. If you use this capability,
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report issues to the author(s) of animation. Preferably file an issue with the authors on github, [here](https://github.com/rfortier/TiltedEvolution-rwf/issues), or you may find help from Ujave or others on the
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Skyrim Together Reborn #modding Discord channel.
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## License
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[](http://www.gnu.org/licenses/gpl-3.0.en.html)
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# Credits
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This fork is inspired by Edho08's original effort to figure out how to patch Nemesis (and now Pandora) support into TiltedPhoques Skyrim Together Reborn.
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Since then, Spvvd and Ragley have put maintenance effort into versions up to 1.5.0 of STR. This version targets the upcoming v1.6.x and later releases of STR and adds a ton of features.
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@rfortier and @MostExcellent have contributed to it.
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# Status
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This version is a substantial rewrite, fixing a lot of bugs, adding flexibility that enables the STR development team and modders to work more independently without breaking each other (as much).
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It has been ported to v1.6.x+ of Skyrim Together Reborn.
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Importantly, _the goal is for it to be wire-protocol compatible with vanilla public STR servers._ As always, only clients with the same version and the same modlist
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can connect to the same server.
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Includes TDM, TUDM, Modern Combat Overhaul, Elden Counter and dragon behavior patches. Oh, and humans don't skate around.
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Sometimes animations still don't sync, restarting game+server or rerunning Nemesis and syncing the output with your friends can fix it in most cases.
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Tested extensively with Skyrim Version 1.6.1170.0. It might work with the earlier 1.640+ versions of Skyrim with the correct address library, but it has barely been tested
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on those older releases.
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This version by RFortier and MostExcellent adds these goals:
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* Wire protocol compatibility.
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* Beast mode (werewolf, vampire lord) support.
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* Minimal intrusion in the base code.
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* Tries to remove as much of the complexity for modders as possible. To mod a behavior you don't need to know anything about the behavior variables the Dev team has chosen, nor do you need
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to know the old or new hashes that will be generated by your new behaviors; the game calculates them.
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That's pretty important because _every_ mod that changes behavior changes the hash, and the order of mods may also change the hash (unless you use Pandora which fixes that evil).
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That means a mod author _can't_ know the new hash for the mods a user selects,
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it is only known for a specific modlist in a specific order.
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* It's to your advantage to know the _original STR game behavior hash_ you are modifying, though; if you do, you only need to list the behavior variables your mod needs,
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the rest that the STR dev team selects will be picked up automatically for you. This helps give your mod STR version-independence. The SkyrimTogetherRebornBehaviors tree is pre-populated with this
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information for the creatures supported by STR.
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# ~~TODO~~
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* No longer TODOs, thanks to the dev team for accepting the contribution. It will be much easier to maintain this support now.
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* Use of the fork on Github is no longer necessary, animation support is in the official build. I may still publish [compiled versions of the fork](https://github.com/rfortier/TiltedEvolution-rwf/releases) to preview new features and bugfixes. These versions *may* work with the public servers, it depends on how invasive the change is.
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