F4MP/codigos originales/tiltedcode/Code/encoding/Messages/RequestEquipmentChanges.h
2026-01-06 18:53:59 +01:00

37 lines
1.1 KiB
C

#pragma once
#include "Message.h"
#include <Structs/GameId.h>
#include <Structs/Inventory.h>
struct RequestEquipmentChanges final : ClientMessage
{
static constexpr ClientOpcode Opcode = kRequestEquipmentChanges;
RequestEquipmentChanges()
: ClientMessage(Opcode)
{
}
virtual ~RequestEquipmentChanges() = default;
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const RequestEquipmentChanges& acRhs) const noexcept
{
return GetOpcode() == acRhs.GetOpcode() && ServerId == acRhs.ServerId && ItemId == acRhs.ItemId && EquipSlotId == acRhs.EquipSlotId && Count == acRhs.Count && Unequip == acRhs.Unequip && IsSpell == acRhs.IsSpell && IsShout == acRhs.IsShout && IsAmmo == acRhs.IsAmmo &&
CurrentInventory == acRhs.CurrentInventory;
}
uint32_t ServerId{};
GameId ItemId{};
GameId EquipSlotId{};
uint32_t Count{};
bool Unequip = false;
bool IsSpell = false;
bool IsShout = false;
bool IsAmmo = false;
Inventory CurrentInventory{};
};