mirror of
https://github.com/Jous99/F4MP.git
synced 2026-01-13 00:20:54 +01:00
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
#pragma once
|
|
|
|
#include <Actor.h>
|
|
|
|
struct World;
|
|
struct ImguiService;
|
|
|
|
struct UpdateEvent;
|
|
struct DialogueEvent;
|
|
struct SubtitleEvent;
|
|
struct MoveActorEvent;
|
|
|
|
struct TransportService;
|
|
struct BSAnimationGraphManager;
|
|
|
|
/**
|
|
* @brief Manages the debuggers.
|
|
*/
|
|
struct DebugService
|
|
{
|
|
DebugService(entt::dispatcher& aDispatcher, World& aWorld, TransportService& aTransport, ImguiService& aImguiService);
|
|
~DebugService() noexcept = default;
|
|
|
|
TP_NOCOPYMOVE(DebugService);
|
|
|
|
void OnUpdate(const UpdateEvent&) noexcept;
|
|
void OnDialogue(const DialogueEvent&) noexcept;
|
|
void OnSubtitle(const SubtitleEvent&) noexcept;
|
|
void OnMoveActor(const MoveActorEvent&) noexcept;
|
|
|
|
void SetDebugId(const uint32_t aFormId) noexcept;
|
|
|
|
static void ArrangeGameWindows(HWND aThisWindow) noexcept;
|
|
|
|
protected:
|
|
void OnDraw() noexcept;
|
|
|
|
private:
|
|
void PlaceActorInWorld() noexcept;
|
|
void DisplayEntities() noexcept;
|
|
void DisplayObjects() noexcept;
|
|
void DisplayEntityPanel(entt::entity aEntity) noexcept;
|
|
void DisplayFormComponent(FormIdComponent& aFormComponent) const noexcept;
|
|
void DisplayLocalComponent(LocalComponent& aLocalComponent, const uint32_t acFormId) const noexcept;
|
|
void DisplayRemoteComponent(RemoteComponent& aLocalComponent, const entt::entity acEntity, const uint32_t acFormId) const noexcept;
|
|
void DisplayListOfReplayedActions(const ReplayedActionsDebugComponent& aDebugComponent,
|
|
RemoteAnimationComponent* apAnimationComponent) const noexcept;
|
|
|
|
void DrawServerView() noexcept;
|
|
void DrawEntitiesView();
|
|
void DrawComponentDebugView();
|
|
void DrawPlayerDebugView();
|
|
void DrawAnimDebugView();
|
|
void DrawContainerDebugView();
|
|
void DrawFormDebugView();
|
|
void DrawSkillView();
|
|
void DrawNetworkView();
|
|
void DrawPartyView();
|
|
void DrawActorValuesView();
|
|
void DrawQuestDebugView();
|
|
void DrawCellView();
|
|
void DrawProcessView();
|
|
void DrawWeatherView();
|
|
void DrawCombatView();
|
|
void DrawCalendarView();
|
|
void DrawDragonSpawnerView();
|
|
|
|
public:
|
|
bool m_showDebugStuff = false;
|
|
|
|
private:
|
|
entt::dispatcher& m_dispatcher;
|
|
TransportService& m_transport;
|
|
World& m_world;
|
|
|
|
Vector<GamePtr<Actor>> m_actors;
|
|
|
|
uint32_t m_formId = 0;
|
|
|
|
uint32_t ActorID = 0;
|
|
String VoiceFile = "";
|
|
|
|
uint32_t SubActorID = 0;
|
|
String SubtitleText = "";
|
|
uint32_t TopicID = 0;
|
|
|
|
entt::scoped_connection m_updateConnection;
|
|
entt::scoped_connection m_drawImGuiConnection;
|
|
entt::scoped_connection m_dialogueConnection;
|
|
bool m_showBuildTag = true;
|
|
bool m_drawComponentsInWorldSpace = false;
|
|
};
|