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33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
#include <Services/DebugService.h>
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#include <imgui.h>
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#include <PlayerCharacter.h>
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void DebugService::DrawSkillView()
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{
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ImGui::Begin("Skills");
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PlayerCharacter* pPlayer = PlayerCharacter::Get();
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Skills* pSkills = *pPlayer->pSkills;
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ImGui::InputFloat("Global XP", &pSkills->xp, 0, 0, "%.3f", ImGuiInputTextFlags_ReadOnly);
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ImGui::InputFloat("Global level threshold", &pSkills->levelThreshold, 0, 0, "%.3f", ImGuiInputTextFlags_ReadOnly);
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for (int i = 0; i < Skills::kTotal; i++)
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{
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const char* skillString = Skills::GetSkillString((Skills::Skill)i);
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if (!ImGui::CollapsingHeader(skillString, ImGuiTreeNodeFlags_DefaultOpen))
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continue;
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Skills::SkillData pSkill = pSkills->skills[i];
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ImGui::InputFloat("Level", &pSkill.level, 0, 0, "%.3f", ImGuiInputTextFlags_ReadOnly);
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ImGui::InputFloat("XP", &pSkill.xp, 0, 0, "%.3f", ImGuiInputTextFlags_ReadOnly);
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ImGui::InputFloat("Level threshold", &pSkill.levelThreshold, 0, 0, "%.3f", ImGuiInputTextFlags_ReadOnly);
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uint32_t legendaryLevel = pSkills->legendaryLevels[i];
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ImGui::InputScalar("Legendary level", ImGuiDataType_U32, (void*)&legendaryLevel, nullptr, nullptr, nullptr, ImGuiInputTextFlags_ReadOnly);
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}
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ImGui::End();
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}
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