F4MP/tiltedcode/Code/client/Games/Skyrim/NetImmerse/BSMaskedShaderMaterial.h
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

13 lines
260 B
C

#pragma once
#include <NetImmerse/NiPointer.h>
#include <NetImmerse/NiTexture.h>
struct BSMaskedShaderMaterial
{
uint8_t pad0[0xA0];
NiPointer<NiTexture> renderedTexture;
};
static_assert(offsetof(BSMaskedShaderMaterial, renderedTexture) == 0xA0);