F4MP/tiltedcode/Code/client/Games/Skyrim/NetImmerse/BSMaskedShaderMaterial.h

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#pragma once
#include <NetImmerse/NiPointer.h>
#include <NetImmerse/NiTexture.h>
struct BSMaskedShaderMaterial
{
uint8_t pad0[0xA0];
NiPointer<NiTexture> renderedTexture;
};
static_assert(offsetof(BSMaskedShaderMaterial, renderedTexture) == 0xA0);