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22 lines
471 B
C
22 lines
471 B
C
#pragma once
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#include <Forms/TESForm.h>
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#include <Components/TESFullName.h>
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#include <Components/TESModelTri.h>
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#include <Components/TESModelTextureSwap.h>
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struct BGSTextureSet;
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struct BGSHeadPart : TESForm
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{
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TESFullName fullName;
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TESModelTextureSwap modelTextureSwap;
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uint8_t pad38[4];
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uint32_t type;
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GameArray<void*> unk40;
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BGSTextureSet* textureSet;
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TESModelTri models[3];
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uint32_t unk8C;
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void* unk90;
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BSFixedString name;
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};
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