#pragma once #include #include #include #include struct BGSTextureSet; struct BGSHeadPart : TESForm { TESFullName fullName; TESModelTextureSwap modelTextureSwap; uint8_t pad38[4]; uint32_t type; GameArray unk40; BGSTextureSet* textureSet; TESModelTri models[3]; uint32_t unk8C; void* unk90; BSFixedString name; };