F4MP/tiltedcode/Code/client/Games/Skyrim/Effects/ValueModifierEffect.h
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

21 lines
499 B
C

#pragma once
#include <Effects/ActiveEffect.h>
struct Actor;
struct ValueModifierEffect : public ActiveEffect
{
virtual void sub_19();
virtual void sub_1A();
virtual void sub_1B();
virtual void sub_1C();
virtual void sub_1D();
virtual void sub_1E();
virtual void sub_1F();
virtual void ApplyActorEffect(Actor* actor, float effectValue, unsigned int unk1);
uint32_t actorValueIndex;
char pad_0094[4];
};
static_assert(sizeof(ValueModifierEffect) == 0x98);