#pragma once #include struct Actor; struct ValueModifierEffect : public ActiveEffect { virtual void sub_19(); virtual void sub_1A(); virtual void sub_1B(); virtual void sub_1C(); virtual void sub_1D(); virtual void sub_1E(); virtual void sub_1F(); virtual void ApplyActorEffect(Actor* actor, float effectValue, unsigned int unk1); uint32_t actorValueIndex; char pad_0094[4]; }; static_assert(sizeof(ValueModifierEffect) == 0x98);