mirror of
https://github.com/Jous99/F4MP.git
synced 2026-01-12 08:40:53 +01:00
Client
Implementado Pattern Scanner para compatibilidad Next-Gen
This commit is contained in:
parent
788c36c7d9
commit
88dd258cd7
12 changed files with 288 additions and 1 deletions
14
Base/Logger.h
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14
Base/Logger.h
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#pragma once
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#include <windows.h>
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#include <fstream>
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#include <string>
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class Logger {
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public:
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static void Log(const std::string& message) {
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std::ofstream logFile("F4MP.log", std::ios_base::app);
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if (logFile.is_open()) {
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logFile << "[LOG] " << message << std::endl;
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}
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}
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};
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BIN
Client/F4MP/.vs/F4MP_Client.slnx/v18/.suo
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BIN
Client/F4MP/.vs/F4MP_Client.slnx/v18/.suo
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Client/F4MP/.vs/F4MP_Client.slnx/v18/Browse.VC.db
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BIN
Client/F4MP/.vs/F4MP_Client.slnx/v18/Browse.VC.db
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{
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"Version": 1,
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"WorkspaceRootPath": "C:\\Users\\Jous\\Documents\\GitHub\\F4MP\\Client\\F4MP\\",
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"Documents": [],
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"DocumentGroupContainers": [
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{
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"Orientation": 0,
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"VerticalTabListWidth": 256,
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"DocumentGroups": []
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}
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]
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}
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12
Client/F4MP/.vs/F4MP_Client.slnx/v18/DocumentLayout.json
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12
Client/F4MP/.vs/F4MP_Client.slnx/v18/DocumentLayout.json
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{
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"Version": 1,
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"WorkspaceRootPath": "C:\\Users\\Jous\\Documents\\GitHub\\F4MP\\Client\\F4MP\\",
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"Documents": [],
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"DocumentGroupContainers": [
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{
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"Orientation": 0,
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"VerticalTabListWidth": 256,
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"DocumentGroups": []
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}
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]
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}
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BIN
Client/F4MP/.vs/F4MP_Client/v18/Solution.VC.db
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BIN
Client/F4MP/.vs/F4MP_Client/v18/Solution.VC.db
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138
Client/F4MP/F4MP/F4MP.vcxproj
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138
Client/F4MP/F4MP/F4MP.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>18.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{6c0b99e5-5442-44c5-b2b7-11a2f34661e2}</ProjectGuid>
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<RootNamespace>F4MP</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared" >
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup></ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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17
Client/F4MP/F4MP/F4MP.vcxproj.filters
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17
Client/F4MP/F4MP/F4MP.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Archivos de origen">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Archivos de encabezado">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Archivos de recursos">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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</Project>
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4
Client/F4MP/F4MP/F4MP.vcxproj.user
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4
Client/F4MP/F4MP/F4MP.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup />
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</Project>
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7
Client/F4MP/F4MP_Client.slnx
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7
Client/F4MP/F4MP_Client.slnx
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<Solution>
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<Configurations>
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<Platform Name="x64" />
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<Platform Name="x86" />
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</Configurations>
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<Project Path="F4MP/F4MP.vcxproj" />
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</Solution>
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// C¢digo del Cliente (DLL)
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#include <windows.h>
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#include <vector>
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#include <string>
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#include <iostream>
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#include "../Base/Logger.h"
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#include "../Base/Protocol.h"
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// --- UTILIDAD DE ESCANEO DE PATRONES (Para Next-Gen) ---
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namespace Scanner {
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uintptr_t FindPattern(const char* signature) {
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static auto pattern_to_byte = [](const char* pattern) {
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auto bytes = std::vector<int>{};
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auto start = const_cast<char*>(pattern);
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auto end = const_cast<char*>(pattern) + strlen(pattern);
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for (auto current = start; current < end; ++current) {
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if (*current == '?') {
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++current;
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if (*current == '?') ++current;
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bytes.push_back(-1);
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} else {
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bytes.push_back(strtoul(current, ¤t, 16));
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}
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}
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return bytes;
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};
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uintptr_t base = (uintptr_t)GetModuleHandle(NULL);
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IMAGE_NT_HEADERS* ntHeaders = (IMAGE_NT_HEADERS*)(base + ((IMAGE_DOS_HEADER*)base)->e_lfanew);
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DWORD size = ntHeaders->OptionalHeader.SizeOfImage;
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auto patternBytes = pattern_to_byte(signature);
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uint8_t* scanBytes = reinterpret_cast<uint8_t*>(base);
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for (unsigned long i = 0; i < size - patternBytes.size(); ++i) {
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bool found = true;
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for (unsigned long j = 0; j < patternBytes.size(); ++j) {
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if (scanBytes[i + j] != patternBytes[j] && patternBytes[j] != -1) {
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found = false;
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break;
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}
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}
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if (found) return reinterpret_cast<uintptr_t>(&scanBytes[i]);
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}
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return 0;
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}
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}
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// --- LÓGICA PRINCIPAL ---
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void InitializeF4MP() {
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Logger::Log("F4MP: Buscando Singleton del Jugador (Next-Gen)...");
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// Este es un ejemplo de un patrón para encontrar el Player Singleton en Next-Gen
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// Nota: El patrón real puede variar según el parche, pero esta es la técnica correcta.
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uintptr_t playerAddr = Scanner::FindPattern("48 8B 05 ? ? ? ? 48 8B D1 48 8b 48 08");
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if (playerAddr) {
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Logger::Log("F4MP: Patron encontrado en: " + std::to_string(playerAddr));
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// Aquí seguiría la lógica para calcular el offset relativo (RIP-relative)
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} else {
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Logger::Log("F4MP: No se pudo encontrar el patron del jugador.");
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}
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}
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DWORD WINAPI MainThread(LPVOID lpParam) {
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Logger::Log("=== F4MP CLIENTE CARGADO ===");
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InitializeF4MP();
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// Bucle para mantener la DLL viva. Pulsa FIN para descargarla.
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while (!(GetAsyncKeyState(VK_END) & 0x8000)) {
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Sleep(500);
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}
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Logger::Log("F4MP: Descargando...");
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FreeLibraryAndExitThread((HMODULE)lpParam, 0);
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return 0;
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}
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
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if (ul_reason_for_call == DLL_PROCESS_ATTACH) {
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DisableThreadLibraryCalls(hModule);
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CreateThread(NULL, 0, MainThread, hModule, 0, NULL);
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}
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return TRUE;
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}
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