F4MP/codigos originales/tiltedcode/Code/encoding/Structs/ActorValues.h

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#pragma once
struct ActorValues
{
ActorValues() = default;
~ActorValues() = default;
bool operator==(const ActorValues& acRhs) const noexcept;
bool operator!=(const ActorValues& acRhs) const noexcept;
void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept;
void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept;
TiltedPhoques::Map<uint32_t, float> ActorValuesList{};
TiltedPhoques::Map<uint32_t, float> ActorMaxValuesList{};
};