#pragma once struct ActorValues { ActorValues() = default; ~ActorValues() = default; bool operator==(const ActorValues& acRhs) const noexcept; bool operator!=(const ActorValues& acRhs) const noexcept; void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept; void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept; TiltedPhoques::Map ActorValuesList{}; TiltedPhoques::Map ActorMaxValuesList{}; };