F4MP/tiltedcode/Code/client/Games/Skyrim/Combat/CombatTargetSelector.h

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#pragma once
#include <AI/AITimer.h>
struct CombatController;
struct CombatTargetSelector
{
virtual ~CombatTargetSelector();
virtual void Unk1();
virtual void Unk2();
virtual void Unk3();
virtual void Unk4();
virtual void Update();
virtual BSPointerHandle<Actor> SelectTarget();
void *vftable_NiRefObject_8;
CombatController* pCombatController;
BSPointerHandle<Actor> hTarget;
uint32_t ePriority;
uint32_t flags;
uint8_t pad24[4];
};
static_assert(offsetof(CombatTargetSelector, ePriority) == 0x1C);
static_assert(sizeof(CombatTargetSelector) == 0x28);
struct CombatTargetSelectorStandard : public CombatTargetSelector
{
AITimer updateTimer;
};
static_assert(sizeof(CombatTargetSelectorStandard) == 0x30);