#pragma once #include struct CombatController; struct CombatTargetSelector { virtual ~CombatTargetSelector(); virtual void Unk1(); virtual void Unk2(); virtual void Unk3(); virtual void Unk4(); virtual void Update(); virtual BSPointerHandle SelectTarget(); void *vftable_NiRefObject_8; CombatController* pCombatController; BSPointerHandle hTarget; uint32_t ePriority; uint32_t flags; uint8_t pad24[4]; }; static_assert(offsetof(CombatTargetSelector, ePriority) == 0x1C); static_assert(sizeof(CombatTargetSelector) == 0x28); struct CombatTargetSelectorStandard : public CombatTargetSelector { AITimer updateTimer; }; static_assert(sizeof(CombatTargetSelectorStandard) == 0x30);