F4MP/tiltedcode/Code/client/Games/Skyrim/Camera/TESCamera.h

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#pragma once
#include <Games/Primitives.h>
struct NiNode;
struct NiObject;
struct NiCamera;
struct TESCameraState;
struct TESCamera
{
virtual ~TESCamera(){};
virtual void SetNode(NiNode* node){};
virtual void Update(){};
NiCamera* GetNiCamera();
float rotZ;
float rotX;
NiPoint3 pos;
float zoom;
NiNode* cameraNode;
TESCameraState* state;
bool unk;
};