#pragma once #include struct NiNode; struct NiObject; struct NiCamera; struct TESCameraState; struct TESCamera { virtual ~TESCamera(){}; virtual void SetNode(NiNode* node){}; virtual void Update(){}; NiCamera* GetNiCamera(); float rotZ; float rotX; NiPoint3 pos; float zoom; NiNode* cameraNode; TESCameraState* state; bool unk; };