F4MP/codigos originales/tiltedcode/Code/encoding/Messages/NotifyPlayerCellChanged.h

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#pragma once
#include "Message.h"
#include <Structs/GameId.h>
struct NotifyPlayerCellChanged final : ServerMessage
{
static constexpr ServerOpcode Opcode = kNotifyPlayerCellChanged;
NotifyPlayerCellChanged()
: ServerMessage(Opcode)
{
}
virtual ~NotifyPlayerCellChanged() = default;
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const NotifyPlayerCellChanged& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && PlayerId == acRhs.PlayerId && WorldSpaceId == acRhs.WorldSpaceId && CellId == acRhs.CellId; }
uint32_t PlayerId;
GameId WorldSpaceId;
GameId CellId;
};