#pragma once #include "Message.h" #include struct NotifyPlayerCellChanged final : ServerMessage { static constexpr ServerOpcode Opcode = kNotifyPlayerCellChanged; NotifyPlayerCellChanged() : ServerMessage(Opcode) { } virtual ~NotifyPlayerCellChanged() = default; void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const NotifyPlayerCellChanged& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && PlayerId == acRhs.PlayerId && WorldSpaceId == acRhs.WorldSpaceId && CellId == acRhs.CellId; } uint32_t PlayerId; GameId WorldSpaceId; GameId CellId; };