F4MP/codigos originales/tiltedcode/Code/encoding/Messages/AuthenticationRequest.cpp

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#include <Messages/AuthenticationRequest.h>
void AuthenticationRequest::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, DiscordId);
Serialization::WriteBool(aWriter, SKSEActive);
Serialization::WriteBool(aWriter, MO2Active);
Serialization::WriteString(aWriter, Token);
Serialization::WriteString(aWriter, Version);
UserMods.Serialize(aWriter);
Serialization::WriteString(aWriter, Username);
WorldSpaceId.Serialize(aWriter);
CellId.Serialize(aWriter);
Serialization::WriteVarInt(aWriter, Level);
PlayerTime.Serialize(aWriter);
}
void AuthenticationRequest::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
ClientMessage::DeserializeRaw(aReader);
DiscordId = Serialization::ReadVarInt(aReader);
SKSEActive = Serialization::ReadBool(aReader);
MO2Active = Serialization::ReadBool(aReader);
Token = Serialization::ReadString(aReader);
Version = Serialization::ReadString(aReader);
UserMods.Deserialize(aReader);
Username = Serialization::ReadString(aReader);
WorldSpaceId.Deserialize(aReader);
CellId.Deserialize(aReader);
Level = Serialization::ReadVarInt(aReader) & 0xFFFF;
PlayerTime.Deserialize(aReader);
}