F4MP/codigos originales/tiltedcode/Code/client/Components/RemoteAnimationComponent.h

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#pragma once
#ifndef TP_INTERNAL_COMPONENTS_GUARD
#error Include Components.h instead
#endif
struct RemoteAnimationComponent
{
List<ActionEvent> TimePoints;
ActionEvent LastRanAction;
ActionEvent LastProcessedAction;
uint32_t ReplayCount;
bool ResetAnimationGraphForReplay{false};
};