F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_Spriggan.cpp

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#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_Spriggan.h>
AnimationGraphDescriptor_Spriggan::AnimationGraphDescriptor_Spriggan(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kSpeed = 0,
kfMinSpeed = 1,
kbHeadTrackingOn = 2,
kTargetLocation = 3,
kcamerafromx = 4,
kcamerafromy = 5,
kcamerafromz = 6,
kTurnDelta = 7,
kiSyncTurnState = 8,
kDirection = 9,
kiState = 10,
kiState_SprigganDefault = 11,
kbHeadTracking = 12,
kbCanHeadTrack = 13,
kIsStaggering = 14,
kIsRecoiling = 15,
kIsAttacking = 16,
kisCasting = 17,
kIsSummoned = 18,
kbWantCastLeft = 19,
kbMLh_Ready = 20,
kbWantCastRight = 21,
kbMRh_Ready = 22,
kblendDefault = 23,
kblendSlow = 24,
kIntDirection = 25,
kIsAttackReady = 26,
kiSyncIdleLocomotion = 27,
kbAnimationDriven = 28,
kiSyncDefaultState = 29,
kblendFast = 30,
kstaggerMagnitude = 31,
kSpeedSampled = 32,
kSpeedSampledGain = 33,
kSpeedSampledDamped = 34,
kDirectionGain = 35,
kbEquipOk = 36,
kIsDualActive = 37,
kiState_SprigganCombat = 38,
kbNoHeadTrack = 39,
kiGetUpType = 40,
kbIsSynced = 41,
kbForceIdleStop = 42,
kstaggerDirection = 43,
};
uint64_t key = 10099378323021197839;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{
kbEquipOk,
kbAnimationDriven,
kIsAttackReady,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
kbHeadTracking,
kbHeadTrackingOn,
kbCanHeadTrack,
kbMLh_Ready,
kbMRh_Ready,
kbNoHeadTrack,
kisCasting,
kbWantCastLeft,
},
{
kSpeed,
kTurnDelta,
kDirection,
kSpeedSampled,
},
{
kiSyncDefaultState,
kiSyncIdleLocomotion,
kiSyncTurnState,
kiState,
}));
}