#include #include AnimationGraphDescriptor_Spriggan::AnimationGraphDescriptor_Spriggan(AnimationGraphDescriptorManager& aManager) { enum Variables { kSpeed = 0, kfMinSpeed = 1, kbHeadTrackingOn = 2, kTargetLocation = 3, kcamerafromx = 4, kcamerafromy = 5, kcamerafromz = 6, kTurnDelta = 7, kiSyncTurnState = 8, kDirection = 9, kiState = 10, kiState_SprigganDefault = 11, kbHeadTracking = 12, kbCanHeadTrack = 13, kIsStaggering = 14, kIsRecoiling = 15, kIsAttacking = 16, kisCasting = 17, kIsSummoned = 18, kbWantCastLeft = 19, kbMLh_Ready = 20, kbWantCastRight = 21, kbMRh_Ready = 22, kblendDefault = 23, kblendSlow = 24, kIntDirection = 25, kIsAttackReady = 26, kiSyncIdleLocomotion = 27, kbAnimationDriven = 28, kiSyncDefaultState = 29, kblendFast = 30, kstaggerMagnitude = 31, kSpeedSampled = 32, kSpeedSampledGain = 33, kSpeedSampledDamped = 34, kDirectionGain = 35, kbEquipOk = 36, kIsDualActive = 37, kiState_SprigganCombat = 38, kbNoHeadTrack = 39, kiGetUpType = 40, kbIsSynced = 41, kbForceIdleStop = 42, kstaggerDirection = 43, }; uint64_t key = 10099378323021197839; AnimationGraphDescriptorManager::Builder s_builder( aManager, key, AnimationGraphDescriptor( { kbEquipOk, kbAnimationDriven, kIsAttackReady, kIsRecoiling, kIsStaggering, kIsAttacking, kbHeadTracking, kbHeadTrackingOn, kbCanHeadTrack, kbMLh_Ready, kbMRh_Ready, kbNoHeadTrack, kisCasting, kbWantCastLeft, }, { kSpeed, kTurnDelta, kDirection, kSpeedSampled, }, { kiSyncDefaultState, kiSyncIdleLocomotion, kiSyncTurnState, kiState, })); }