F4MP/tiltedcode/Code/components/crash_handler/CrashHandler.h

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#pragma once
void InstallCrashHandler(bool aServer, bool aSkyrim = true);
void UninstallCrashHandler();
struct ScopedCrashHandler
{
ScopedCrashHandler(bool aServer = false, bool aSkyrim = true) { InstallCrashHandler(aServer, aSkyrim); }
~ScopedCrashHandler() { UninstallCrashHandler(); }
};