F4MP/codigos originales/tiltedcode/Code/client/Games/Misc/ActorKnowledge.h
2026-01-06 18:53:59 +01:00

8 lines
131 B
C

#pragma once
struct ActorKnowledge : NiRefObject
{
int32_t hOwner;
int32_t hTarget;
int32_t eFactionFightReaction;
};