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14 lines
227 B
C
14 lines
227 B
C
#pragma once
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/**
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* @brief Dispatched when the client initially connects to the server.
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*/
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struct ConnectedEvent
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{
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ConnectedEvent(uint32_t aPlayerId)
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: PlayerId(aPlayerId)
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{
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}
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uint32_t PlayerId{};
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};
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