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14 lines
246 B
C
14 lines
246 B
C
#pragma once
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/**
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* @brief Dispatched whenever an actor has been unloaded from the environment.
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*/
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struct ActorRemovedEvent
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{
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explicit ActorRemovedEvent(const uint32_t aFormId)
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: FormId(aFormId)
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{
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}
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uint32_t FormId;
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};
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