F4MP/codigos originales/tiltedcode/Code/client/Events/LocationChangeEvent.h
2026-01-06 18:53:59 +01:00

12 lines
258 B
C

#pragma once
/**
* @brief Dispatched when the local player changes location.
*
* In-game locations are different from cells. Unlike cells,
* locations are usually marked on the world map.
*/
struct LocationChangeEvent
{
LocationChangeEvent(){};
};