F4MP/codigos originales/tiltedcode/Code/client/Events/GridCellChangeEvent.h
2026-01-06 18:53:59 +01:00

14 lines
283 B
C

#pragma once
#include <Structs/GridCellCoords.h>
/**
* @brief Dispatched when the grid cell shifts in an exterior world space.
*/
struct GridCellChangeEvent
{
uint32_t WorldSpaceId{};
GameId PlayerCell{};
Vector<GameId> Cells{};
GridCellCoords CenterCoords{};
};