F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_SteamBehavior.cpp
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

81 lines
2.2 KiB
C++

#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_SteamBehavior.h>
AnimationGraphDescriptor_SteamBehavior::AnimationGraphDescriptor_SteamBehavior(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kcurrentDefaultState = 0,
kiSyncIdleLocomotion = 1,
kiSyncTurnState = 2,
kTurnDelta = 3,
kiState = 4,
kiState_SteamDefault = 5,
kDirection = 6,
kSampledSpeed = 7,
kSpeed = 8,
kiLeftHandType = 9,
kiRightHandType = 10,
kbAnimationDriven = 11,
kIsRecoiling = 12,
kIsStaggering = 13,
kIsAttacking = 14,
kbAllowRotation = 15,
kbEquipOk = 16,
kIsEquipping = 17,
kIsUnequipping = 18,
kbWeapReady = 19,
kIsAttackReady = 20,
kiState_SteamCombat = 21,
kIsBlocking = 22,
kstaggerMagnitude = 23,
kIsBashing = 24,
kbAttached = 25,
kisCasting = 26,
kbWantCastVoice = 27,
kbMLh_Ready = 28,
kInt32Variable = 29,
kstaggerDirection = 30,
kIsShouting = 31,
kiGetUpType = 32,
kbVoiceReady = 33,
kbHeadTrackingOn = 34,
kTargetLocation = 35,
kcamerafromx = 36,
kcamerafromy = 37,
kcamerafromz = 38,
kbCastReady = 39,
kbIsSynced = 40,
};
uint64_t key = 12323911819758128165;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{
kbEquipOk,
kbAnimationDriven,
kIsAttackReady,
kbAllowRotation,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
kbVoiceReady,
kbWeapReady,
kIsShouting,
kbAttached,
kbWantCastVoice,
},
{
kTurnDelta,
kSpeed,
kSampledSpeed,
kDirection,
},
{
kcurrentDefaultState,
kiSyncIdleLocomotion,
kiSyncTurnState,
}));
}