F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_Rabbit.cpp
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

80 lines
2.2 KiB
C++

#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_Rabbit.h>
AnimationGraphDescriptor_Rabbit::AnimationGraphDescriptor_Rabbit(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kblendDefault = 0,
kblendFast = 1,
kblendSlow = 2,
kDirection = 3,
kIsBlocking = 4,
kSpeed = 5,
kstaggerMagnitude = 6,
kTurnDelta = 7,
kIsAttackReady = 8,
kweaponSpeedMult = 9,
kFootIKEnable = 10,
kbAllowRotation = 11,
kturnSpeedMult = 12,
kiCombatStance = 13,
kiSyncTurnDirection = 14,
kIntDirection = 15,
kbMotionDriven = 16,
kiSyncIdleLocomotion = 17,
kfMinTurnDelta = 18,
kbAnimationDriven = 19,
kBoolVariable00 = 20,
kIsAttacking = 21,
kiLeftHandType = 22,
kiWeapCategory = 23,
kbWantCastLeft = 24,
kbMLh_Ready = 25,
kiState_Hare_Default_MT = 26,
kiState = 27,
kIsBashing = 28,
kIsStaggering = 29,
kIsRecoiling = 30,
kSpeedDamped = 31,
kSpeedSampled = 32,
kbHeadTracking = 33,
kTargetLocation = 34,
kbHeadTrackingOff = 35,
kSlowBlend = 36,
kbNoHeadTrack = 37,
kAggroWarningBlend = 38,
kstaggerDirection = 39,
kiCurrentStateID = 40,
kiGetUpType = 41,
kEC_iSyncIdleLocomotion_1 = 42,
kisIdleSitting = 43,
kisIdleLay = 44,
kbForceIdleStop = 45,
};
uint64_t key = 11071881714804970071;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{
kbAnimationDriven,
kbAllowRotation,
kbHeadTracking,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
},
{
kSpeed,
kTurnDelta,
kturnSpeedMult,
kDirection,
kSpeedSampled,
},
{
kiSyncIdleLocomotion,
kiCombatStance,
}));
}