F4MP/tiltedcode/Code/client/Games/Skyrim/Misc/MiddleProcess.h
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

32 lines
924 B
C

#pragma once
struct ActiveEffect;
struct BGSLoadFormBuffer;
struct InventoryEntry;
struct MiddleProcess
{
// void SaveActiveEffects()
void LoadActiveEffects(BGSLoadFormBuffer* apLoadGameBuffer);
// 0xB0 - pitch
uint8_t pad0[0xB8];
float direction; // B8
uint8_t padBC[0x1A0 - 0xBC];
GameList<ActiveEffect>* ActiveEffects;
uint8_t pad1A8[0x218 - 0x1A8];
BSPointerHandle<TESObjectREFR> commandingActor;
uint8_t pad21C[0x220 - 0x21C];
InventoryEntry* leftEquippedObject;
uint8_t pad228[0x260 - 0x228];
InventoryEntry* rightEquippedObject;
InventoryEntry* ammoEquippedObject; // could be more than just ammo
// 0xB8 - direction
//
// 0x326 - bool lookat
};
static_assert(offsetof(MiddleProcess, direction) == 0xB8);
static_assert(offsetof(MiddleProcess, leftEquippedObject) == 0x220);
static_assert(offsetof(MiddleProcess, rightEquippedObject) == 0x260);