F4MP/tiltedcode/Code/client/Games/Skyrim/Forms/EffectSetting.h
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

35 lines
809 B
C

#pragma once
#include <Forms/TESForm.h>
#include <Components/TESFullName.h>
#include <Components/BGSKeywordForm.h>
#include <Components/BGSMenuDisplayObject.h>
#include <Games/Magic/MagicSystem.h>
struct EffectSetting : TESForm
{
TESFullName fullName;
BGSMenuDisplayObject menuDisplayObject;
BGSKeywordForm keywordForm;
uintptr_t unk30;
uintptr_t unk34;
uint32_t flags;
uint32_t unk3C;
void* unk40;
uint32_t unk44;
uint32_t unk48;
uint16_t unk4C;
uint8_t pad4E[2];
void* unk50;
uint32_t unk54;
void* unk58;
void* unk5C;
uint8_t unk60[0x18];
EffectArchetypes::ArchetypeID eArchetype;
void* unk80[2];
uint32_t castType;
uint32_t deliveryType;
// more stuff
};
static_assert(offsetof(EffectSetting, eArchetype) == 0xC0);