F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/Havok/CharacterContext.h
2026-01-06 18:53:59 +01:00

14 lines
314 B
C

#pragma once
struct hkbSymbolIdMap;
// Real name unknown
struct CharacterContext
{
uint8_t pad0[0x18];
hkbSymbolIdMap* symbolIdMap; // 18
uint8_t byte20; // 20
};
static_assert(offsetof(CharacterContext, symbolIdMap) == 0x18);
static_assert(offsetof(CharacterContext, byte20) == 0x20);