F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_WerewolfBehavior.cpp
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

107 lines
2.9 KiB
C++

#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_WerewolfBehavior.h>
AnimationGraphDescriptor_WerewolfBehavior::AnimationGraphDescriptor_WerewolfBehavior(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kiSyncTurnState = 0,
kTurnDelta = 1,
kDirection = 2,
kSpeed = 3,
kbAnimationDriven = 4,
kbIsSynced = 5,
kIsRecoiling = 6,
kIsStaggering = 7,
kSpeedStartVar = 8,
kTurnDeltaDamped = 9,
kTurnMin = 10,
kIsAttackReady = 11,
kIntDirection = 12,
kSpeedDamped = 13,
kIsAttacking = 14,
kbAllowRotation = 15,
kFootIKEnable = 16,
kbHeadTrackingOff = 17,
kstaggerMagnitude = 18,
kbEquipOk = 19,
kcurrentDefaultState = 20,
kiState = 21,
kiState_WerewolfBeastDefault = 22,
kSampledSpeed = 23,
kIsCrouching = 24,
kiSyncIdleLocomotion = 25,
kblendShort = 26,
kblendNormal = 27,
kisMoving = 28,
kDirectionOffset = 29,
kDirDamped = 30,
kTimeDelta = 31,
kDirAcc = 32,
kDirectionBlendA = 33,
kDirectionBlendB = 34,
kActiveBlend = 35,
kbDirBlendA = 36,
kbDirBlendB = 37,
kblendThresh = 38,
kblendAttack = 39,
kbHeadTracking = 40,
kTargetLocation = 41,
kcamerafromx = 42,
kcamerafromy = 43,
kcamerafromz = 44,
kiGetUpType = 45,
kPitch = 46,
kweaponSpeedMult = 47,
kiWantBlock = 48,
kiAttackState = 49,
kiState_WerewolfBeastSprint = 50,
kIsSprinting = 51,
kiSyncSprintState = 52,
kbVoiceReady = 53,
kbWantCastVoice = 54,
kSpeedSampled = 55,
kFootIKDisable = 56,
kblendDefault = 57,
kbInJumpState = 58,
kVelocityZ = 59,
kiIsInSneak = 60,
kIsSneaking = 61,
kbFailMoveStart = 62,
kBeginCastVoice = 63,
kbNoStagger = 64,
kbDelayMoveStart = 65,
kisHowling = 66,
kIsNPC = 67,
};
AnimationGraphDescriptorManager::Builder s_builder(
aManager, m_key,
AnimationGraphDescriptor(
{
kbEquipOk,
kbAnimationDriven,
kIsAttackReady,
kbAllowRotation,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
kbHeadTracking,
kbDelayMoveStart,
kbFailMoveStart,
kbVoiceReady,
kbNoStagger,
},
{
kSpeed,
kTurnDelta,
kDirection,
kSpeedSampled,
kSampledSpeed,
},
{
kiSyncIdleLocomotion,
kiSyncTurnState,
kiAttackState,
}));
}