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24 lines
776 B
C++
24 lines
776 B
C++
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#include <Games/Skyrim/Interface/Menus/HUDMenuUtils.h>
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#include <Games/Skyrim/NetImmerse/NiCamera.h>
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namespace HUDMenuUtils
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{
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static float (*CameraWorldToCam)[4][4] = nullptr;
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static const NiRect<float>* CameraPort = nullptr;
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bool WorldPtToScreenPt3(const NiPoint3& aWorldPt, NiPoint3& aScreenPt)
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{
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return NiCamera::WorldPtToScreenPt3(reinterpret_cast<float*>(CameraWorldToCam), CameraPort, &aWorldPt, &aScreenPt.x, &aScreenPt.y, &aScreenPt.z, 1e-5f);
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}
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} // namespace HUDMenuUtils
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static TiltedPhoques::Initializer s_Init(
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[]()
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{
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POINTER_SKYRIMSE(float[4][4], s_matrix, 406126);
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POINTER_SKYRIMSE(NiRect<float>, s_port, 406160);
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HUDMenuUtils::CameraWorldToCam = s_matrix.Get();
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HUDMenuUtils::CameraPort = s_port.Get();
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});
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