F4MP/tiltedcode/Code/client/Games/Skyrim/Havok/BShkbHkxDB.h
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

18 lines
399 B
C

#pragma once
#include <Havok/hkHashTable.h>
struct BShkbHkxDB
{
virtual ~BShkbHkxDB();
uint8_t pad8[0x7C - 0x8];
hkHashTable animationVariables; // 7C
uint8_t padA0[0xC];
hkHashTable hashTable; // AC
uint8_t padD0[0x160 - 0xD0];
void* ptr160;
};
static_assert(offsetof(BShkbHkxDB, animationVariables) == 0x7C);
static_assert(offsetof(BShkbHkxDB, hashTable) == 0xAC);