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23 lines
710 B
C
23 lines
710 B
C
#pragma once
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#include "Message.h"
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#include <Structs/GameId.h>
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struct NotifyActivate final : ServerMessage
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{
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static constexpr ServerOpcode Opcode = kNotifyActivate;
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NotifyActivate()
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: ServerMessage(Opcode)
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{
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}
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void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
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void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
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bool operator==(const NotifyActivate& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && Id == acRhs.Id && ActivatorId == acRhs.ActivatorId && PreActivationOpenState == acRhs.PreActivationOpenState; }
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GameId Id;
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uint32_t ActivatorId;
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uint8_t PreActivationOpenState;
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};
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