F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/DefaultObjectManager.h
2026-01-06 18:53:59 +01:00

25 lines
790 B
C

#pragma once
struct BGSAction;
struct DefaultObjectManager
{
static DefaultObjectManager& Get();
uint8_t padB8[0xB8];
TESForm* leftEquipSlot;
TESForm* rightEquipSlot; // also ammo slot?
TESForm* eitherEquipSlot;
TESForm* voiceEquipSlot;
TESForm* potionEquipSlot;
uint8_t pad0[0x220 - 0xE0];
BGSAction* someAction; // 220
uint8_t pad228[0xBC0 - 0x228];
bool isSomeActionReady; // BC0
};
static_assert(offsetof(DefaultObjectManager, leftEquipSlot) == 0xB8);
static_assert(offsetof(DefaultObjectManager, rightEquipSlot) == 0xC0);
static_assert(offsetof(DefaultObjectManager, potionEquipSlot) == 0xD8);
static_assert(offsetof(DefaultObjectManager, someAction) == 0x220);
static_assert(offsetof(DefaultObjectManager, isSomeActionReady) == 0xBC0);