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46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
#pragma once
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#include <Games/Primitives.h>
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#include <Havok/BShkbAnimationGraph.h>
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struct BSFixedString;
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struct BSAnimationGraphManager
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{
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virtual ~BSAnimationGraphManager();
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virtual void sub_1(void* apUnk1);
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void Release()
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{
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if (InterlockedDecrement(&refCount) == 0)
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this->~BSAnimationGraphManager();
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}
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volatile LONG refCount;
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void* pad_ptrs[6];
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BSTSmallArray<BShkbAnimationGraph> animationGraphs; // 40 - 20
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void* pad_ptrs2[9];
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BSRecursiveLock lock; // 98 - 4C
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void* unkPtrAfterLock; // A0 - 58
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#if TP_PLATFORM_32
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void* unkPtrOldrim;
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#endif
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uint32_t animationGraphIndex; // A8 - 5C
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SortedMap<uint32_t, String> DumpAnimationVariables(bool aPrintVariables);
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uint64_t GetDescriptorKey(int aForceIndex = -1);
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uint32_t ReSendEvent(BSFixedString* apEventName);
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};
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#if TP_PLATFORM_64
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static_assert(offsetof(BSAnimationGraphManager, animationGraphs) == 0x40);
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static_assert(offsetof(BSAnimationGraphManager, lock) == 0xA0);
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static_assert(offsetof(BSAnimationGraphManager, animationGraphIndex) == 0xB0);
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#else
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static_assert(offsetof(BSAnimationGraphManager, animationGraphs) == 0x20);
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static_assert(offsetof(BSAnimationGraphManager, lock) == 0x4C);
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static_assert(offsetof(BSAnimationGraphManager, animationGraphIndex) == 0x5C);
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#endif
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