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22 lines
526 B
C
22 lines
526 B
C
#pragma once
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#include <Games/Animation/ActionInput.h>
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#include <Games/Animation/ActionOutput.h>
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struct BGSActionData : ActionInput, ActionOutput
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{
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enum SomeFlag : uint32_t
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{
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kTransitionNoAnimation = 1,
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kSkip = 2
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};
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BGSActionData(uint32_t aParam1, Actor* apActor, BGSAction* apAction, TESObjectREFR* apTarget);
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virtual ~BGSActionData() {}
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virtual BGSActionData* Clone() { return nullptr; }
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virtual uintptr_t Perform() { return 0; }
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uint32_t someFlag;
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uint32_t pad5C;
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};
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