F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/BSRandom/BSRandom.h
2026-01-06 18:53:59 +01:00

6 lines
89 B
C++

#pragma once
namespace BSRandom
{
uint32_t UnsignedInt(uint32_t aMin, uint32_t aMax);
}