F4MP/codigos originales/tiltedcode/Code/client/Events/EquipmentChangeEvent.h
2026-01-06 18:53:59 +01:00

16 lines
326 B
C

#pragma once
/**
* @brief Dispatched when a local actor changes its equipment.
*/
struct EquipmentChangeEvent
{
uint32_t ActorId = 0;
uint32_t ItemId = 0;
uint32_t EquipSlotId = 0;
uint32_t Count = 0;
bool Unequip = false;
bool IsSpell = false;
bool IsShout = false;
bool IsAmmo = false;
};