F4MP/codigos originales/tiltedcode/Code/client/Events/CellChangeEvent.h
2026-01-06 18:53:59 +01:00

14 lines
283 B
C

#pragma once
#include <Structs/GridCellCoords.h>
/**
* Dispatched when the local player moves to a different cell,
* whether that is an exterior or interior cell.
*/
struct CellChangeEvent
{
GameId CellId{};
GameId WorldSpaceId{};
GridCellCoords CurrentCoords{};
};