F4MP/codigos originales/tiltedcode/Code/encoding/Messages/RequestEquipmentChanges.cpp
2026-01-06 18:53:59 +01:00

30 lines
1.1 KiB
C++

#include <Messages/RequestEquipmentChanges.h>
#include <TiltedCore/Serialization.hpp>
void RequestEquipmentChanges::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, ServerId);
ItemId.Serialize(aWriter);
EquipSlotId.Serialize(aWriter);
Serialization::WriteVarInt(aWriter, Count);
Serialization::WriteBool(aWriter, Unequip);
Serialization::WriteBool(aWriter, IsSpell);
Serialization::WriteBool(aWriter, IsShout);
Serialization::WriteBool(aWriter, IsAmmo);
CurrentInventory.Serialize(aWriter);
}
void RequestEquipmentChanges::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
ClientMessage::DeserializeRaw(aReader);
ServerId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
ItemId.Deserialize(aReader);
EquipSlotId.Deserialize(aReader);
Count = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
Unequip = Serialization::ReadBool(aReader);
IsSpell = Serialization::ReadBool(aReader);
IsShout = Serialization::ReadBool(aReader);
IsAmmo = Serialization::ReadBool(aReader);
CurrentInventory.Deserialize(aReader);
}