F4MP/codigos originales/tiltedcode/Code/client/Games/Animation/TESActionData.h
2026-01-06 18:53:59 +01:00

21 lines
495 B
C

#pragma once
#include <Games/Animation/BGSActionData.h>
struct TESObjectREFR;
struct TESIdleForm;
struct Actor;
struct BGSAction;
struct TESActionData final : BGSActionData
{
TESActionData(uint32_t aParam1, Actor* apActor, BGSAction* apAction, TESObjectREFR* apTarget); // pass 2 for aParam1
~TESActionData();
bool ComputeResult();
};
#if TP_PLATFORM_64
static_assert(offsetof(TESActionData, eventName) == 0x28);
static_assert(offsetof(TESActionData, idleForm) == 0x48);
#endif