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23 lines
505 B
C
23 lines
505 B
C
#pragma once
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#include <Actor.h>
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struct BGSAction;
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struct ActionInput
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{
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ActionInput(uint32_t aParam1, Actor* apActor, BGSAction* apAction, TESObjectREFR* apTarget);
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virtual ~ActionInput() { Release(); }
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virtual void sub_1() {}
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virtual void sub_2() {}
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virtual void* sub_3() { return nullptr; }
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void Release();
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GamePtr<Actor> actor; // 8
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GamePtr<TESObjectREFR> target; // 10
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BGSAction* action; // 18
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uint32_t unkInput; // 20
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};
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