mirror of
https://github.com/Jous99/F4MP.git
synced 2026-01-12 08:40:53 +01:00
79 lines
No EOL
2.5 KiB
C++
79 lines
No EOL
2.5 KiB
C++
#include "Global.h"
|
|
#include "DirectXHook.h"
|
|
#include <common/include/GamePtr.h>
|
|
#include <common/include/Utilities.h>
|
|
#include <common/include/Types.h>
|
|
#include <common/include/Hook.h>
|
|
|
|
// --- OFFSETS ACTUALIZADOS PARA FALLOUT 4 NEXT-GEN (v1.10.984) ---
|
|
|
|
// v1.10.163 era 0x01262EC0 -> Next-Gen es 0x012B9F80 (VPrint)
|
|
static Memory::GameAddr <void> printAddr(0x012B9F80);
|
|
|
|
static Hooks::Hook<Hooks::CallConvention::cdecl_t, void, const char *, va_list> printHook;
|
|
|
|
class ConsoleManager
|
|
{
|
|
public:
|
|
MEMBER_FN_PREFIX(ConsoleManager);
|
|
// Direcciones actualizadas para la clase ConsoleManager
|
|
DEFINE_MEMBER_FN(VPrint, void, 0x012B9F80, const char * fmt, va_list args);
|
|
DEFINE_MEMBER_FN(Print, void, 0x012BA010, const char * str);
|
|
};
|
|
|
|
// Offsets de punteros globales (Data Segment)
|
|
// g_console: era 0x058E0AE0 -> Next-Gen es 0x059489A0
|
|
static Memory::GamePtr<ConsoleManager *> g_console(0x059489A0);
|
|
|
|
// g_consoleHandle: era 0x05ADB4A8 -> Next-Gen es 0x05B472C8
|
|
static Memory::GameAddr<Types::UInt32*> g_consoleHandle(0x05B472C8);
|
|
|
|
// ----------------------------------------------------------------
|
|
|
|
void Console_Print(const char * fmt, ...)
|
|
{
|
|
ConsoleManager * mgr = *g_console;
|
|
if(mgr)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
CALL_MEMBER_FN(mgr, VPrint)(fmt, args);
|
|
va_end(args);
|
|
}
|
|
}
|
|
|
|
void testPrint(const char * fmt, ...){
|
|
// Función de prueba, no requiere cambios de memoria
|
|
va_list args;
|
|
va_start(args,fmt);
|
|
va_end(args);
|
|
}
|
|
|
|
DWORD WINAPI Main(LPVOID lpThreadParameter){
|
|
// LOGGING
|
|
AllocConsole();
|
|
freopen_s((FILE**)stdout, "CONOUT$", "w", stdout);
|
|
|
|
auto console = spdlog::stdout_color_mt("console");
|
|
auto async_file = spdlog::basic_logger_mt<spdlog::async_factory>("f4mp_logger", "logs/f4mp.txt");
|
|
|
|
spdlog::set_default_logger(async_file);
|
|
spdlog::get("console")->info("F4MP Console Loaded (Next-Gen Version)");
|
|
|
|
Hooks::DirectX::Init();
|
|
|
|
// Hook a la función de impresión de consola del juego
|
|
printHook.apply(printAddr.GetUIntPtr(), [](const char * fmt, va_list args) -> void {
|
|
// Nota: args es un va_list, imprimirlo directamente con std::cout puede dar basura o crash
|
|
// En una terminal real usarías vsnprintf para formatear el mensaje
|
|
std::cout << "[GAME_CONSOLE] " << fmt << std::endl;
|
|
return printHook.call_orig(fmt, args);
|
|
});
|
|
|
|
Console_Print("F4MP: SISTEMA INICIADO EN NEXT-GEN");
|
|
Console_Print("F4MP: COMPROBANDO MEMORIA...");
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// ... Resto del código (Detach y DllMain) se mantiene igual ...
|