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36 lines
776 B
C++
36 lines
776 B
C++
#pragma once
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struct TESForm;
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struct MiddleProcess;
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struct TESAmmo;
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struct AIProcess
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{
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bool SetCurrentAmmo(TESAmmo* apAmmo) noexcept;
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void KnockExplosion(Actor* apActor, const NiPoint3* aSourceLocation, float afMagnitude);
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void* unk0;
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MiddleProcess* middleProcess;
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void* unk8;
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void* packageLock;
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struct TESPackage* package;
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uint32_t unk10[7];
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uint32_t unk34[8];
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float unk54;
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uint32_t unk58[4];
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TESForm* equippedObject[2];
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uint8_t pad88[0x137 - 0x88];
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int8_t movementType;
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};
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struct HighProcessData
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{
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uint8_t pad0[0x218];
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char* strVoiceSubtitle;
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GameArray<std::tuple<uint32_t, void*>> KnowledgeArray; // BSTuple, std::tuple is prolly wrong
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};
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static_assert(offsetof(AIProcess, movementType) == 0x137);
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