F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_TrollBehavior.cpp
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

62 lines
1.9 KiB
C++

#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_TrollBehavior.h>
AnimationGraphDescriptor_TrollBehavior::AnimationGraphDescriptor_TrollBehavior(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kiSyncTurnState = 0,
kTurnDelta = 1,
kDirection = 2,
kSpeed = 3,
kbAnimationDriven = 4,
kbIsSynced = 5,
kIsRecoiling = 6,
kIsStaggering = 7,
kSpeedStartVar = 8,
kTurnDeltaDamped = 9,
kTurnMin = 10,
kIsAttackReady = 11,
kIntDirection = 12,
kSpeedDamped = 13,
kIsAttacking = 14,
kbAllowRotation = 15,
kFootIKEnable = 16,
kbHeadTrackingOff = 17,
kstaggerMagnitude = 18,
kbEquipOk = 19,
kcurrentDefaultState = 20,
kiState = 21,
kiState_TrollDefault = 22,
kSampledSpeed = 23,
kIsCrouching = 24,
kiSyncIdleLocomotion = 25,
kblendShort = 26,
kblendNormal = 27,
kisMoving = 28,
kDirectionOffset = 29,
kDirDamped = 30,
kTimeDelta = 31,
kDirAcc = 32,
kDirectionBlendA = 33,
kDirectionBlendB = 34,
kActiveBlend = 35,
kbDirBlendA = 36,
kbDirBlendB = 37,
kblendThresh = 38,
kblendAttack = 39,
kbHeadTracking = 40,
kTargetLocation = 41,
kcamerafromx = 42,
kcamerafromy = 43,
kcamerafromz = 44,
kiGetUpType = 45,
kstaggerDirection = 46,
kbForceIdleStop = 47,
};
uint64_t key = 12972242470338891659;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key, AnimationGraphDescriptor({kbAnimationDriven, kIsAttackReady, kbAllowRotation, kbHeadTrackingOff, kisMoving, kIsAttacking}, {kTurnDelta, kDirection, kSpeed, kSampledSpeed, kDirDamped, kDirectionBlendA}, {kiSyncTurnState, kiSyncIdleLocomotion}));
}